Anyone know how to get the Navigation Mesh script to work on a dynamic mesh like megaShapes loft or rageSpline
Colliders still work and the player can move around on the mesh
but causes the meshes material to disappears in the game view after hitting play
current workaround is duplicating the mesh, and just removing the navigation mesh script on the duplicate
edit---
Normal behavior, option not to have mesh disappear ?
Cheers,
Nick
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