Hi there,
We're currently using Adventure Creator to port an existing AGS game to Unity and deploy it on PS4, Switch and mobile.
We had a very smooth experience overall but we're experiencing a very long load when we reach the first scene in the game where there is some Adventure Creator stuff present. What we understand is that the main thread freeze while the engine performs a huge amount of files operations.
The weird thing is that this problem is not present in editor, only in builds for PC / console.
Currently this operation takes:
- around 20 seconds on PC
- around 1 minute and 16 seconds on PS4 / Switch.
It's the only point in the game were we have this problem: after that loading times are minimal between scenes.
What is it caused from? Is there any way to prevent it or optimise it?
Many thanks,
Mauro
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