Hello there,
AC Ver# : 1.63.1
Unity Ver# : 2018.1.0f2
Currently, I have a conversation with a NPC which is a cutscene actionList. It is triggered from a Interaction actionList. As it is running however the player is unable to move.
I would like to change this so the player can move and freelook while dialogue is occuring, but, when dialogue options appear that's when they are forced to freeze (and the mouse pointer can be used to select the desired conversation option).
So far I've tried setting the cutscene and the actionList which triggers it to 'run in background' however changing that setting doesn't appear to change anything. The player still remains frozen while dialogue occurs.
I assume what I'm up against here is some deeprooted, enforced behaviour of AC.
Could someone please give me some pointers how I can achieve this, or, am I being too bold here?
Many thanks!
Comments
In the meantime, is there any way I can use an actionlist to mimic dialogue in the form of just a sequence of strings which I can then pickup / capture in a custom script?
In my case, dialogue from NPCs at least doesn't touch the AC UI or menus - only the player's speech does. But I adore actionlists for their ability to clearly structure the flow and pacing of things.