hi i'm trying to figure out which is the best inventory approach for what im using, i have setup is this:
behavior tree designer, opsive third person controller, dialogue systems, and adventure creator.
i have the main camera setup to opsive and have the adventure creator inventory setup with an exploding coconut item, so my question is how would i go about using that coconut through selecting it in the adventure creator inventory, and once that is selected how would i be able to throw it like a grenade with the opsive third person controller, basically i wanna either override or integrate the two inventorys and im not sure which would be the best approach, should i use the dialog system too or what would be the easiest way, if that makes any sense, anyway any help would be appreciated its super confusing at the moment lol
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