Hi,
I use custom animations of my mecanim-based character in several cutscenes. Because of the possibility to make them skippable I end them all with the idle animation. It was working for a long time but lately it doesn't work anymore. Instead of playing the idle animation when skipping a cutscene it now plays all containing animations at once.
Another thing is that some of my cutscenes are split into several "chunks", that are seperated by a non-skippable cutscene that only contains a "Wait for 1 second" action and then starts the next chunk . That way I was able to skip only a part of a somewhat bigger cutscene. That also workes a long time perfectly but lately conversations from a part of a cutscene that was already skipped pops up again when skipping a following cutscene part.
I guess this behaviour came with a AC update at some point but I can't say with which version. Maybe some AC behaviour changed, that I'm not aware of and that makes problems now.
Any advices are welcome.
MAC
PS: Forgot to mention: Unity 2017.4.4f1 and AC 1.63.0
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