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Get cursor position

Hi, I have a UnityUI Prefab menu with Appear type "On Interaction". I have the Position type set to "Appear on cursor and freeze" at the moment. However, I'm trying to make the menu stay at the position where the user originally clicked, instead of it moving with the camera.

In order to do this, I've set the Position type to "Manual", and I'm trying to make the menu stay at the position where the player clicked.

My question is, is there a straightforward way to get the AC cursor position?

Thanks!

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