Hi there,
In point and click, context-sensitive mode, is there an easy way to make the cursor change to the "Walk" cursor (and the player to actually walk to that point upon clicking) only when the cursor is hovering over the floor (as opposed to when it is hovering over anything which isn't a hotspot)? I seem to recall some discussion about this but I can't find it.
Thanks!
Comments
By default, AC "scans" nearby pixels if you don't click directly on a NavMesh, but you can disable this by reducing the NavMesh search % to 0 within the Settings Manager.
I'll look into adding a dedicated Cursor for such a case.
Try amending PlayerCursor.cs line 323. Replace GetInvertedMouse with GetMousePosition - does that correct the issue?