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Menu UI particles -> Canvas set to Screen Play : Camera

Hello everyone,
I'm trying to add some particle effects on my menus but I have some issues that I haven't found a solution yet.
My setup is the following
I have a Menu switched to Unity UI Prefab
In order for the particles to be in front of the UI, the Canvas must be set to Screen Play : Camera
Doing that I can't use any scene camera so I created a prefab camera with culling mask only the Menu.
The problem is that AC doesn't show that camera, or at least I haven't found a way to set it up properly so that camera be over the main.

So does AC has any way to use Unity UI prefabs with Screen Play :Camera ?

Thank you very much!




Comments

  • You can use either Unity Ui In Scene (and have an instance of the UI canvas in each scene), or just assign the Camera field through script whenever the Menu is turned on.  This can be done by hooking into the OnMenuTurnOn event:

    http://pasteall.org/962240/csharp

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