Hello, Quick question. Does AC support enable/disable a particle through action script? I have a fog particle which I want to activate when the player enters a trigger area. Thank you!
ok i have added the activation track, but the particles ( steam ) did not activate, i have a "active" activation clip on the time line activation track, and the steam as the track object but nothing seems to work as of yet.
Be sure to remove AC's Particle Switch component, and check "Play On Awake" in the Particle System component. Then disable the GameObject, so that it is only active during the Timeline.
The particles should then display - but this is not involving AC.
Comments
would that work if i want the particles do activate during a cutscene using timeline?
ok i have added the activation track, but the particles ( steam ) did not activate, i have a "active" activation clip on the time line activation track, and the steam as the track object but nothing seems to work as of yet.
Be sure to remove AC's Particle Switch component, and check "Play On Awake" in the Particle System component. Then disable the GameObject, so that it is only active during the Timeline.
The particles should then display - but this is not involving AC.