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A few small things

Hi, first I have a slider inventory bar. The thing it´s when I slide to show the inventory bar I think there is updating the information. So it shows some inventory elements(less than a sec but visually annoying) and for the first time shows the empty slots white the same less than a sec. I don´t know if its something that I making wrong or make same update function that updates all the inventory.
Example: https://drive.google.com/open?id=1yuGkV1orMUNqTeVChUCBkqVMZ-2e4v36


Second. I 'm using video player animation https://drive.google.com/open?id=16nYJjksnm_F3Y5zzAJqfukLyPJBU7zue
and the action https://drive.google.com/open?id=16MFbdH3O_jDOHYoAsAbb-KpryOOoMHIU
The problem is when the animation start shows the prev camera or some camera less than a sec and again looks weird.
Here is an examplehttps://drive.google.com/open?id=1Wft7sCWGkqDTLDe8PwXl_ctn50hD1cOA (look at the 2 a 3 sec) 
I don´t know if its the depth of the Main Camera or other cameras


I´m using AC 1.62.0 Unity version 2071.3.1f1
Thanks!

Comments

  • edited April 2018
    1) Recreated, I will look into it.

    2) Try using another Engine: Play movie clip Action earlier in the scene with Prepare only? checked to preload it.  Also, pause the game when the exact glitch occurs (pause beforehand and proceed frame-by-frame until you get it).  What's the state of the camera?  Is the MainCamera moving, or is another one rendering?  Use the debug window at the bottom of the Settings Manager to display the "active camera" - what does it say?
  • Works really good thanks!
    Another small thing it´s it´s there a possibility to not use the loading screen in some specific parts. I have the mini-games in other scene and I don´t wont to use the loading screen in that case. 
  • The Use loading screen? option, like any Manager property, can be manipulated at runtime.  Right-click on its field to access an API reference to it:

    AC.KickStarter.settingsManager.useLoadingScreen

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