I am brain storming this one and would really appreciate some help on what the best way may be.
The scenario is I have the character that goes onto ice and its gliding, at this point I want the character still capable of controlling (plus the glide force), however I don't want the run/walk animations instead, I'd like to play a different animation until it has stopped gliding.
I was thinking perhaps add a Trigger or Bool for Mecanim itself, when called it goes onto that animation until false?
Is this the best approach, or any other possible solutions?
Thank you
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