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Force Mecanim animation to play over others - best way?

I am brain storming this one and would really appreciate some help on what the best way may be.

The scenario is I have the character that goes onto ice and its gliding, at this point I want the character still capable of controlling (plus the glide force), however I don't want the run/walk animations instead, I'd like to play a different animation until it has stopped gliding.

I was thinking perhaps add a Trigger or Bool for Mecanim itself, when called it goes onto that animation until false?

Is this the best approach, or any other possible solutions?

Thank you

Comments

  • Yes, I'd say a Bool would be best.  You can move the Walk/Run/Idle animations into a Blend Tree on your Base layer, so you'd effectively just be using a Bool to transition between two such Blend Trees.
  • Thank you
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