Hi,
Is there a way, or an asset that can identify what files are not being used in your build? Ie mp3's that are no longer needed once dialogue lines are deleted etc. Plus one files that are no longer in the game?
My game is massive now, and it is hard to identify unused assets. And this will help in reducing file size.
Thanks
James
Comments
Are your voice files connected to speech lines by name, or by manually assigning them in the Speech Manager? If the latter, they don't need to be in Resources so any unlinked ones should be left out automatically. Otherwise, a script could likely go through the folder and cross-check the files against those referenced by the Speech Manager to find out those that arent' necessary.