Hi,
I have got problem with displaying inventory in Unity 2017.4 with the latest AC version. I have got an inventory bar at the top screen, the same as in tutorial:
https://adventurecreator.org/tutorials/creating-inventory-bar-unity-uiand after update Unity when I am opening inventory my game has 1-6 fps (normally it's about 150). In older Unity version I haven't got this bug. This bug is only in editor - in game build this problem does not occur.
Comments
Also, if you switch your Menu Manager asset file to the Demo game's (Demo_MenuManager) and switch the demo's Inventory menu's Source to Unity Ui Prefab, does the same drop in framerate occur when hovering over it with the mouse?
StateHandler.Update() SpriteMeshGenerator.TraceShape <- It takes a lot of memory now
Probably I found the problem. Some of my temp graphics have 900x900 resolution (.png). After fix, everything runs smoother. : )
One workaround is to replace your UI prefab's Image components with RawImage components.