Forum rules - please read before posting.

"IsTalking" no longer communicating with Animator following update 1.62.0

After downloading the latest update, I had put together a character, and realised after a while that that "IsTalking" bool wasn't being triggered in the animator. So, I tested to see whether the same character would work in a game using a past version, which it did. For one extra layer of testing, I then installed the latest update into this old project, and following that update, IsTalking was no longer being triggered in the animator.

Hopefully I've just misunderstood something about the new changes!

Comments

  • edited March 2018
    It'll be a bug if that's the case.  What's your character's animation engine?  Mecanim or Sprites Unity Complex?

    The update was intended to actually do the opposite, and fix some instances where it wasn't updating.  Is the character standing still at the time?  Please post a shot of their Inspector.
  • Update: Never mind, bug recreated.  I'll move on this swiftly, thanks for the report.
Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Welcome to the official forum for Adventure Creator.