I've found a user post about the same issue from as early as 2014, still seems to be an issue (Unity 2017.3 + latest AC).
That audio should pause along with game-pausing menus ("Pause game during menu" is deliberately ticked in my project) is quite the immersion killer.
Even tried to trick it with using Master Audio playlist prefabs on the scene, but no dice.
Is there a workaround for this? Thanks.
Comments
It's recommended to rely on the Music Storage method when possible, however, as it comes with automatic saving and loading features.