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Game-pausing menus also pause background music

I've found a user post about the same issue from as early as 2014, still seems to be an issue (Unity 2017.3 + latest AC).
That audio should pause along with game-pausing menus ("Pause game during menu" is deliberately ticked in my project) is quite the immersion killer.
Even tried to trick it with using Master Audio playlist prefabs on the scene, but no dice.
Is there a workaround for this? Thanks.

Comments

  • PS: I found out about the bool in Music Storage where you can enable music during pause . That's a great thing, but can I achieve the same if I want to use an external playlist other than Music Storage?
  • You can use the standard Sound: Play Action to play music, so long as the Sound object they play have their Sound type set to Music.  All Sound components have a Play while game paused? option.

    It's recommended to rely on the Music Storage method when possible, however, as it comes with automatic saving and loading features.
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