For what, the character's scale?
Not automatically, no - but you could try scaling it manually with the Object: Transform Action.
What are the circumstances? Is the character moving at the time? Please provide screenshots to illustrate the problem so that we can better understand it.
I totally forgot about this thread, i've been bussy working on other aspects of our game, sorry.
The idea is to do a smooth character scale transition between two sorting maps while it's moving since we have tons of scenarios that change the scale in "short walks".
Again, screenshots really would help to better understand a typical use-case for this.
One possible option, however, may be to use the Object: Transform Action - which allows for an object's position, rotation and scale to affected over time all at once by referring to a target Marker.
Try attaching a Moveable component to the character, using the Action to transform them to a desired position/scale with a Marker, and then switch sorting map.
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I totally forgot about this thread, i've been bussy working on other aspects of our game, sorry.
The idea is to do a smooth character scale transition between two sorting maps while it's moving since we have tons of scenarios that change the scale in "short walks".
One possible option, however, may be to use the Object: Transform Action - which allows for an object's position, rotation and scale to affected over time all at once by referring to a target Marker.
Try attaching a Moveable component to the character, using the Action to transform them to a desired position/scale with a Marker, and then switch sorting map.