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Using multiple PlayerStarts and Markers with local Player: not working?

Hi there, I'm trying to do the above in a 3D build: it's a stairwell scene with multiple apartment scenes branching from it. I placed Playerstarts at the thresholds of these apartment doors, so my player could spawn there upon returning from the apartments. In "Scene: Switch" I set these Playerstarts as appropriate relative markers. 
But the player keeps spawning at ground floor at the main gate where the "original" Playerstart is. Even the rotation of the Playerstart is wrong in this case.

Is this a case where using local Player (UFPS) is not applicable?
Please help, thanks.

Comments

  • Solved it: 
    I need to omit any local Players in all scenes.
    I have to drag my Player into Character settings.
    Finally, I have to disable default Playerstart.
  • You don't need to assign your PlayerStarts as relative markers when switching scene - you just need to configure their Inspectors so that they are each associated with their own "previous scene".

    A video example of this workflow can be found at this part in the Unity Adventure tutorial.
  • Got it, it was an uninformed question to begin with, sorry.

    On a different note: 
    Chris, have you thought about setting up a Patreon for all things AC?
    I think many of us would be willing to pay monthly for what is one of the best assets on the UAS. Especially if new features would be introduced a few times a year.
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