Hi there, I'm trying to do the above in a 3D build: it's a stairwell scene with multiple apartment scenes branching from it. I placed Playerstarts at the thresholds of these apartment doors, so my player could spawn there upon returning from the apartments. In "Scene: Switch" I set these Playerstarts as appropriate relative markers.
But the player keeps spawning at ground floor at the main gate where the "original" Playerstart is. Even the rotation of the Playerstart is wrong in this case.
Is this a case where using local Player (UFPS) is not applicable?
Please help, thanks.
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A video example of this workflow can be found at this part in the Unity Adventure tutorial.