Hello, I have come across Adventure Creator some time ago (at least 2 years back, perhaps even further back), and it has been sitting at the back of my mind all this time.
I remember reading sometime back, that a demo version will be available for people to test out, has this been developed?
The price for AC is similar to other adventure game engines, and it would be nice to have a demo to try out as the other programs have.
I am not saying in any way that the price is too steep, the creator deserves to make money if the tool does live to its expectations. So far I have seen a lot of nice games developed with AC, however like I said a demo would be really nice, just so one could make up his own mind in regards of proceeding with the purchase.
Are there any tutorials on more complicated puzzles for AC within Unity? (puzzles that have been in original Monkey Island series, all kinds of puzzles; example being following a character that moves across several screens to a hideout.)
I have been developing my PnC game on paper for some time now, and I have decided that it is time to dive into creating some sort of mockup with an initial feel to the game.
I have been considering AC strongly, however like I said a demo would help immenslty on making up my own mind.
Thanks for taking the time to respond.
Cheers
Comments
I don't know where you read that a demo version was in the works, but this was never the case. Perhaps there was confusion in terminology, since the demo games (the source files of which come included with AC) are available for free separately here.
The Manual is also available as a separate download, which should help you become familiar AC's scope and capabilities. Puzzle logic is covered in the Unity Adventure tutorial, but in general puzzles are built up using the foundation that AC provides, rather than using a pre-made "puzzle" prefab. Variables are the backbone to game logic, which the user can write and read at any time - either through ActionLists or through custom scripting.
Tips on creating specific puzzles can be offered when posting on the forum here. To follow a character, for example, you could create a "PopUp" global variable named "Shopkeer state", with the states "In shop", "In town", "In forest" etc. When it's time for the shopkeeper to leave, this variable's state is changed from "In shop" to "In town". When the player then leaves the shop, the game checks this value - and if it's set to "In town", the shopkeeper is spawned in the scene and made to walk off-screen. If the player follows correctly, the variable is updated to e.g. "In forest" to continue the puzzle.
Point and click, I'm assuming.