Hi
During development we noticed that inventory is being loaded in every scene, even scenes like MainMenu where you cant see it. So maybe there is a way we can disable the inventory in certain scenes, for memory optimization? Like menus, or cutscenes(separate scene where we only have video playing).Maybe some kind of manager can adjust this?
Comments
If a scene has no GameEngine, then the PersistentEngine will "shut down" until you re-enter an AC scene (ie. one with a GameEngine in it). However, the components within it must still be present in order to continue tracking your game stats (what you're carrying, variable states etc).