So lets say I have 30 characters in one scene, and only 10 are on screen, are the other 20 dragging the system down a lot or not ? I dont think you can use occlusion culling with moving objects right? So Im worried if I have quite a few people it will drag things down, I want to give the impression of a populated town with people wandering their own routes etc.
Additionally - Im thinking using LODs for each of my characters would be smart, does AC support this? or is it just a unity thing that will "work" ?
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Alternatively, you could try writing a custom script which, when attached to a GameObject, disables the renderer when offscreen.