Hi,I'm currently working on a point & click with AC in Unity and facing a few problems with image quality. I was wondering if I could get some help here.
I need to make a WebGL game, size: 640x480. I imported all art work in PNG format. The images have a pretty high resolution, and look crisp when I open them outside of Unity. However, after importing in Unity, it looks pixelated in the mac build, the WebGL as well as when I test play inside of Unity.
I unchecked 'Compress Assets on Import' in the Unity Preferences. I tried to go in the QualitySettings in Unity: Quality is set to Fantastic & Texture Quality is on Full Res.
I also tried going in the settings of the individual images. I tried changing Pixels per Unit, setting Filter Mode to 'Point', I changed the MaxSize... Nothing worked so far. I even tried importing the PNG images in different sizes. It still comes out kind of pixelated. Especially the black outlines of the images look pixelated.
Something weird though: when I change the game size to Free Aspect., the images seem already less pixelated during testplay. But I need the game in 640x480 :-/
Any help would be really appreciated
I've been stuck on this since hours
Thank you
Comments
It does look like your default quality settings for WebGL are are on good though - I think green means default.
Have you tried no compression at all?
* Orthographic size = ((Vert Resolution)/(PPUScale * PPU)) * 0.5