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Interrupt NPC dialog

Hi,

Happy New Year.

I have a question. How would I go about enabling the player to interrupt a dialog by an NPC by choosing a dialog option?

When an NPC dialog is playing, I want some dialog options to appear and when the player chooses one, the conversation changes.

Is that possible to do?

Comments

  • You can insert the [hold] tag into your speech text - see the "Text tokens" chapter of the Manual.

    [hold] will cause subsequent Actions to run while leaving it on-screen.  You can then use the Dialogue: Play speech Action to stop it when ready.
  • edited January 2018
    This displays the dialogue options over the playing text, however how do i still continue playing the NPC dialog while the conversation options are open? 

    I want it to be like interrupting what the NPC is saying. I don't want the NPC dialog to stop, I want the NPC to keep talking while the conversation options appear.
  • A Cutscene running in background should still continue during a Conversation - you can use the ActionList: Run Action to run another Cutscene in parallel before your Dialogue: Start conversation.
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