Hi,
Happy New Year.
I have a question. How would I go about enabling the player to interrupt a dialog by an NPC by choosing a dialog option?
When an NPC dialog is playing, I want some dialog options to appear and when the player chooses one, the conversation changes.
Is that possible to do?
Comments
[hold] will cause subsequent Actions to run while leaving it on-screen. You can then use the Dialogue: Play speech Action to stop it when ready.