I think it would be awesome if you could pick a different wait time for each individual node, not just all of them, it would be good to be able to select random too (with max/min limits). This would add so much more depth to characters walking around paths, the randomness would make it less predictable, and the specified time could be used perfectly for things like stopping at a shop to buy something, or sitting down for a smoke etc, where you could trigger the appropriate animations - this is functionality I actually need for my game :-)
I also think you should be able to set the player speed per individual node, this would add huge flexibility, for example if you are using a simple path, you could have a guy jump up a tall building or something, between 2 nodes, which would need to be quicker than the walking to get there. This also brings me to my next point, you should be able to trigger animations per node too, so as the character hits the node that tells him to jump up a building we can trigger his jump anim and increase his speed so he would appear to leap perfectly onto the building.
Ive also noticed that if you push someone off their path they can get stuck and walk around in circles, is there any method to stop this? I see they get back to their path pretty well but not if there an object in front of them.
For now I have not used nav meshes with AC, just making very simple programmable "pedestrians" right now like gta basically, with a long enough journey that no one notices theyre scripted, plus using ping pong is a great way to double up the path etc.
Sorry if these features exist already, please point me to them, if not what do you think of the suggestions? Ive been watching a lot of the game Yakuza, my game is quite similar to that, and it looks beautiful they have all these awesome people walking around with various action etc, but I bet underneath its very simple, im sure I could replicate that sort of quality if AC could provide me these features
Really am loving AC so far, keep up the awesome work.
Comments
How about adding the ability to run an ActionList / Cutscene upon hitting a node? The Character wouldn't continue until it's been run, so you'd then have total control to let them do anything from waiting a second, to animating, even speaking.
However, you have a couple of simple alternatives:
As for 1.39's ETA, no rushing, please. It'll be out as soon as it's ready (a new demo game will be released with it, so I'm keen for it to be out), but there are many other requests and fixes to do besides.