Hey all -
I'm starting in on the final audio pass for my game and wondered if there was an existing/easy way of starting/stopping mass amounts of sound objects with one action. I have several positional 3D sounds in my scene to create a nice/evolving surround soundscape. I'd like to fade all of those in along with a 2D bed at load without having to do a fade-in action on each individual sound object. In addition to that; I'll need to transition those sounds into a different set when hitting a trigger to go into an underground chamber in the same scene.
Is there a way of having a parent object that I could trigger to fade everything in that parent in/out with one action?
I looked at the the Audio Mixer Groups. That seems to still start the sounds at full volume at the very beginning of load and then transitions to the mixer snapshot after that...so you get this big blast of noise when you first load a scene and then it goes to your snapshot setting. I've also looked at the Ambience Storage Window but that's still unwieldy for mass amounts of sound objects editing at once.
I'd love a one action method of doing this...or maybe even just have a component on each audio source that does a fade-in on "play awake"...although the parent object triggering is vastly preferred.
Any ideas?
Thanks!
-z
Comments
You could try doing it with Audio Mixer Snapshots - the Sound: Set Mixer snapshot allows you to fade from one to another over time.
Investigating a component that would fade every audio source in by a small amount that's set to "Play Awake".
Hopefully, I got all of this figured out!