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Animated Portraits

edited September 2014 in Technical Q&A
Hey Chris,

I'm testing out the 2d animated portrait system - and can only get it to play through 2 frames. I created a 30 frame animation loop in one horizontally long image sequence - which also does not loop. Any thoughts on where I could be messing up?

Thanks!

Comments

  • What's your animation settings looking like?  You have to manually enter in the number of frames your texture has (within the Character's inspector), but after that it should work just fine.
  • I did that - it does seem to be working but it scrolls the images, so it doesn't really look like animation. 
  • Scrolls the images in what way?  It sounds like the number of frames entered mismatches the number of frames in the texture.  Are the frames of equal width?
  • You were right - I thought I had 30 frames, but it was 29... :D 
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