This custom action will call Final IK's Start Interaction function with options for which Interaction System to call it on, what Effector Type (body part), which Interaction Object, and a bool for interrupting:
bool StartInteraction (FullBodyBipedEffector effectorType, InteractionObject interactionObject, bool interrupt)
Here's a tutorial showing how the custom action was created. The video also covers how to use the action in a project:
Wiki Page & Script:
http://adventure-creator.wikia.com/wiki/Final_IK:_Start_Interaction_(AC_Action)
Example & Usage:
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