Hi,
I'm trying to implement a verb coin like the one used in Monkey Island 3. I can't figure out how to go about it in the best way.
I've created a menu to support the coin, that was easy. But when it comes to choosing the correct interaction method I'm a bit troubled.
Using "Choose hotspot then interaction", I can show the verb coin menu very easily and the options work. But when the player clicks an exit scene hotspot I don't want to see the verb coin but instead the player's character should starting walking towards the hotspot or exit marker.
Using"Context sensitive" I can use the exit scene hotspots for navigating out of the scene. But when the player clicks an item hotspot and I manually show the verb coin menu I can't figure out how to enable the menu options. I do get a warning though "This element is not compatible with the Context-Sensitive interaction method.".
Is any of these paths the right one or should I go in a completely different direction?
Best regards,
Robin
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Comments
For your "Exit scene" Hotspots, you can set individual Hotspots to "simulate" Context Sensitive mode if they only have one interaction defined.
Hi Chris,
I didn't realize that I had to enable the "Context sensitive?" checkbox. Now it works perfectly. Thank you.
Best regards,
Robin