Support for those platforms cannot be added officially because I am without the devkits. However, the key issue for saving to those platforms is that of handling save files, because they have their own requirements regarding where save files are stored and in what format.
AC can save in XML, Json and Binary formats, and either save files on the system or in Unity's PlayerPrefs. On the platforms AC supports, these are set automatically - but you can also override these choice (as well as write your own format / save location) by code extension. See the "Custom save formats and handling" chapter of the Manual for more.
Comments
AC can save in XML, Json and Binary formats, and either save files on the system or in Unity's PlayerPrefs. On the platforms AC supports, these are set automatically - but you can also override these choice (as well as write your own format / save location) by code extension. See the "Custom save formats and handling" chapter of the Manual for more.