I am thinking of having an NPC beckon the player to follow them.
Is there a "Character: Player Follow" approach? I haven't spotted it.
Obviously I could simply have the NPC go to marker and the Player likewise. I'd be concerned if the Player started to fumble into the NPC though.
I guess putting a 1sec pause before activating the player to move should stop this?
For simplicity's sake I wouldn't have the NPC cross the player's path.
Comments
To stop the Player moving, simply use the Character: Move along path Action and choose Stop moving?.