So I've recently been playing in 1 game scene to "test" everything and adjust it the way I want things to pan out on specific triggers etc. and now as I started a new clean scene, I tried to make the objects with ActionLists that I've currently built as prefabs and include them in the new scene, but unfortunately it loses its actions... I even tried setting them up as a Constant ID but still it doesn't work, any ideas on how to preserve these "actions" in prefabs so I can use them in other scenes? That would be extremely helpful.
Thanks
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Go to Create -> Adventure Creator -> ActionList in your Project window. You'll be able to safely record Actions in there, and reference the asset either through the Engine: Run ActionList Action in scenes, or by changing the "Source" field in Hotspots / Triggers etc to Asset File.