So for some reason, triggers created with AC dont seem to work and I dont know why. I'm using the unity standard TPC to move around.
No matter I do, the trigger doesn't detect the character. i have everything needed like rigidbody and collider with is trigger set to off on the character.
Comments
However, that is only because a Trigger by default is set to react to the AC Player. You can alternatively configure the Trigger's "Trigger detects" property to react to a specific gameobject. Note that the object it detects must have a Rigidbody attached.
If you disabled the Cutscene in Slate, then that's probably the cause. If that same Cutscene is the one causing Slate to run, is there a need to disable it like that? The correct way to end a Cutscene is to invoke its Kill() method. Disabling the GameObject will cause problems.