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Timed conversations

When using conversations, there's the option to have the conversation displayed for a period of time ("is timed?" option). When this is selected, one of the dialogue options is automatically selected as the default option.

Would it be possible to also have no dialogue options selected (useful if the player doesn't make a choice within the given timeframe)? When using the "override options" choice in the "Dialogue - Start conversation" action in an ActionList, it would prevent one of the next steps being selected.

Comments

  • Typically games have a "say nothing" option anyway in such a scenario, but I'll consider having this as well.
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