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Stand animation loop with delay on every start

Hi guys i have almost all character that have an idle animation when not moving.
For some of them i need a pause before it starts again but with spriteunity i didn't find a solution yet,
I have to change to mecanim or i'm missing something?
 

Comments

  • For control over the way animations are played back, and the ability to use transitions, Animator parameters, etc, you'll need to switch to Sprites Unity Complex.

    This mode causes animations to play based on changing parameter values, rather than allowing AC to play animations directly by name.  You can find more info in the Manual, and also an example "Brain2D_SpritesUnityComplex" example player in the 2D Demo's Resources folder.
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