Working on a project using the FMOD audio middleware from Firelight Technologies
with AC. There seems to be a conflict between the debug overlay systems used.
Enabling "Debug Overlay" in FMODStudioSettings while having "List active ActionLists in Game window" checked in AC produces lots and lots of "ArgumentException: Getting control 0's position in a group with only 0 controls when doing Repaint - Aborting" runtime error output in the console and no usable debug overlay from either system.
From a quick look at ActionListManager.cs line 321 it seems that they both try to use GUILayout.Window with an id of 0.
By no means a critical problem, but thought I'd mention it anyway.
Unity 2017.1.p4, AC 1.59e, FMOD 1.10 Unity integration package.
EDIT: Hope to have a set of custom actions for FMOD to share at the end of the project!
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