Hi,
as default I have Pause Menu set to Toggle key "Menu",
so ESC works firing Pause Menu,
but I've come to strange behavior, during ActionList run when Action "Sound - Play" (with or without "Wait until finish" checked) game pauses, after resume, sound plays form where it stoped, but chain of Actions runs in the same moment at resume, it doesnt wait for Action Sound to finish.
So it leads to bad behavior, for me for ex, after some sound of player transformation Player changes to another, so with this bug if somenone invokes Pause menu with ESC key in this example and resumes, player changes bo sound is not finished
Workaound is disabling hotkey for pause so during cutscenes user cannot invoke Pause menu anyway, but it is not a good option, coz with longer cutscenes it can be much annoying to wait till end to for example Load game or change Options
Comments
Which version are you using? Please try the latest release, and also share screenshots or steps to recreate the issue.