Hello All!
Ok, in my 3D game, a player can leave through a door which then runs the Scene Change, and the fade out to black for the camera before I change scenes works just fine. *IF* I do a Conversation at any point before leaving through the door, the fade out shows me the last camera that was used before the Conversation started (as of Crossfade was used).
I can duplicate this with a blank set up also.
Any suggestions?
[EDIT]
I seem to have fixed this. If I can figure out what I did, I post it
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