Forum rules - please read before posting.

Conversation Camera Scene Change Issue

Hello All!

Ok, in my 3D game, a player can leave through a door which then runs the Scene Change, and the fade out to black for the camera before I change scenes works just fine.  *IF* I do a Conversation at any point before leaving through the door, the fade out shows me the last camera that was used before the Conversation started (as of Crossfade was used).

I can duplicate this with a blank set up also.

Any suggestions?

[EDIT]
I seem to have fixed this.  If I can figure out what I did, I post it

Comments

  • edited August 2014
    It has something to do with mixing camera, such as going from a crossfade to a switch.  What I have been doing is making all cameras switch and since it defaults to crossfade, I missed one.  Once I changed it to switch, the problem went away.

    Still believe it's a bug (or feature!)
  • The only way I can recreate this is if the camera hasn't finished Crossfading before it's asked to do anything else.  Was that the case with your set-up?
  • I believe that is correct.
  • Fixed for 1.38.
Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Welcome to the official forum for Adventure Creator.