How do you mean? That's not an option that I can recall.
What platform and movement method are you working with? The cursor will centre when the "ToggleCursor" input is invoked, but what this is mapped to is set by the user within Unity's Input manager.
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What platform and movement method are you working with? The cursor will centre when the "ToggleCursor" input is invoked, but what this is mapped to is set by the user within Unity's Input manager.
Now I remember, I modify "PlayerInput" to move the camera with right button on my 3D zone and that is the problem.