Im interested in adapting my current 2D Point & Click game to use Direct Control. (Left stick to move the Player, Right stick to move the Cursor, custom buttons for the interactions). Are there any good tutorials for this? Im not sure how to get started. And is there a way to swap between control schemes on the fly? (Via Menu options?)
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Make sure your Player has a Rigidbody2D and a Circle Collider on his base. Then place down 2D colliders (start with a simple Box Collider 2D to test with) in the scene to limit where he can go.
The movement method can be changed at runtime with the Engine: Manage systems Action. To have this stored in Options Data, so that it is separate to save game files, follow this tutorial. A custom Action is not necessary - you can use the Global Variable used in the tutorial to run the Engine: Manage systems Action accordingly instead.