Hello All!
I have put my Sound GameObject in the Root
On my first Scene, I have the Sound Component attached to a Audio Source. I have checked "Loop" to true.
I have also checked Play Music Across Scenes to True
When I run it, it turns off Loop.
I thought the purpose was to have background music running all the time? Am I doing something wrong?
Thanks!
Comments
The only case that I can find the loop being unchecked by AC, is if you use the Engine: Play sound to manually play the sound without looping. Have you checked Loop? in any such Action related to this object?