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Play Music Across Scenes destroys Loop

Hello All!

I have put my Sound GameObject in the Root
On my first Scene, I have the Sound Component attached to a Audio Source.  I have checked "Loop" to true.
I have also checked Play Music Across Scenes to True

When I run it, it turns off Loop.

I thought the purpose was to have background music running all the time?  Am I doing something wrong?

Thanks!

Comments

  • Will need to see the full Inspector of the sound object.  Could you post a screenshot?
  • Here's your sign
    image
  • Are you using the latest version of AC?  The Sound script has been updated since your version, I believe.

    The only case that I can find the loop being unchecked by AC, is if you use the Engine: Play sound to manually play the sound without looping.  Have you checked Loop? in any such Action related to this object?
  • I'm using 1.37 (not 1.37a).  

    And Arragh!  You were correct.  There was an Engine: Play Sound that was out there resetting it to non loop
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