Hello to all.
I have installed AC version 1.57. Unity version 5.5.1f1 (personal edition) 64 bits.
I tried adding a hole to my navmesh in one of my scenes and it doesn't seem to detect it-. (I use Polygon Collider in my scene settings).
Here are some pictures to ilustrate:
Here is my player standing in the center of the hole (the yellow circle representing her center is behind the sound gizmo)
Here is my hole (an empty gameObject with a polygon collider). This picture is during runtime, and it did not check the is Trigger like it should.
This shows the hole I'm talking about (Hole: test). The other hole (Hole: fila) doesnt work either.
This is the navmesh. it has both holes referenced.
So that is all. If anyone could help i would really appreciate it!
Comments
Can't recreate the issue. The code to process the "hole" PolygonCollider2Ds is found in NavigationEngine_PolygonCollider.cs, specifically the ResetHoles function. Try placing Debug.Log statements before and after the "return" statements (lines 194 and 198) to see how much of the function is being succesfully run. That will help us determine where the issue lies.