Does anyone know what's the best way to approach climbing stairs for the player character in a 3D third-person point and click setting with Unity navigation?
I thought I'd necropost this instead of creating a new topic... So, has anyone implemented stair climbing?
Everything I try looks bad. With gravity on, as if gravity pulls the player character down (slow ascending, fast descending). With gravity off (ie, "ignore gravity" turned on), on the other hand, the player character randomly elevates and floats in mid-air while climbing the stairs.
Comments
Everything I try looks bad. With gravity on, as if gravity pulls the player character down (slow ascending, fast descending). With gravity off (ie, "ignore gravity" turned on), on the other hand, the player character randomly elevates and floats in mid-air while climbing the stairs.
Any clues?
You could also try having an invisible "ceiling" collider to stop the character moving too far off the ground.