Hey everyone,
I'm wondering if anyone has found a way to completely disable mouse input in an A/C game. I've got the cursor locked in the center via the settings, I've used Manage Systems to do Cursor: Disable, but what is still happening is this:
If the mouse cursor position on the screen happens to be on top of one of my (UGUI) menu buttons, that button will acknowledge it as being mouseOver, even though it's supposed to be disabled...!
So is there a way around this? Is there a way to get a game to just acknowledge the keyboard and gamepad alone, and totally disable the presence of the mouse?
Let me know if any of you keyboard/gamepad direct-control types have figured anything out...!
Comments
AC will attempt this for you if you check Disable mouse when keyboard-controlling Unity UI Menus? in the Menu Manager - though this only appears if your Input method is Keyboard Or Controller and v1.55 or later.
Otherwise, you'd have to supply a new EventSystem prefab into the Menu Manager, which AC will use instead.