Is it fading, or turning black instantly? It should be the latter, and shouldn't have changed in any recent update. If you want to have an instant cut (no black), check Overlay screen overlay during switch? in the Scene: Switch Action.
Scene 'city' couldn't be loaded because it has not been added to the build settings or the AssetBundle has not been loaded. To add a scene to the build settings use the menu File->Build Settings... UnityEngine.SceneManagement.SceneManager:LoadScene(String, LoadSceneMode) AC.UnityVersionHandler:OpenScene(String, Boolean, Boolean) (at Assets/AdventureCreator/Scripts/Static/UnityVersionHandler.cs:351) AC.SceneInfo:LoadLevel(Boolean) (at Assets/AdventureCreator/Scripts/Game engine/SceneChanger.cs:749) AC.c__Iterator4:MoveNext() (at Assets/AdventureCreator/Scripts/Game engine/SceneChanger.cs:408)
and i have added the scenes in build settings. It has'nt worked since an update after unity 5.5 f3 and AC 1.54c
Comments
Try adding the Demo game's scene, Basement, to the build and switch to that instead - what then?
Scene 'city' couldn't be loaded because it has not been added to the build settings or the AssetBundle has not been loaded.
To add a scene to the build settings use the menu File->Build Settings...
UnityEngine.SceneManagement.SceneManager:LoadScene(String, LoadSceneMode)
AC.UnityVersionHandler:OpenScene(String, Boolean, Boolean) (at Assets/AdventureCreator/Scripts/Static/UnityVersionHandler.cs:351)
AC.SceneInfo:LoadLevel(Boolean) (at Assets/AdventureCreator/Scripts/Game engine/SceneChanger.cs:749)
AC.c__Iterator4:MoveNext() (at Assets/AdventureCreator/Scripts/Game engine/SceneChanger.cs:408)