Hello,
I’m having some difficulties with Unity and Google VR. When I run the game in the editor everything is fine but when I test it on an Android device, I’m experiencing the following issues:
1. The GetActiveHotspot method returns null when the reticle is over any hotspot. It returns a perfectly legal Hotspot object when running in the editor.
2. The player’s initial position isn’t where the PlayerStart marker is. Instead, the player appears at the main camera position. Again, works fine in the editor.
I’m using Unity 5.6 (with “Virtual Reality Supported” in Player Settings turned on and “Cardboard” as the Virtual Reality SDK), Google VR 1.3 and AC 1.56g.
If necessary, I’ve made a small project showing the above issues.
Thanks,
Daniel.
Comments
2. When you say "player", are you referring to the player prefab or the actual person playing?