Im trying the very latest unity beta Unity 2017.1.0b1 (64-bit) and getting this error :
Assets/AdventureCreator/Scripts/Game engine/SceneSettings.cs(257,4): error CS0246: The type or namespace name `InteractiveCloth' could not be found. Are you missing an assembly reference?
Any thoughts?
Comments
I wish Unity would actually build commercial games with their engine - then they'd get first hand experience of the process, discovering & prioritizing bugs and their eventual fixes. While I'm not a fan of any Epic games, at least the company create games on the engine they're building and promoting.
That being said, I'm still on 5.5 here and all seems fine to be honest - unless there's something I don't know about?
AC's reference to InteractiveCloth is to fix an issue when pausing the game while cloths are active. As Unity 2017 is still early in development, and not officially released yet, AC cannot guarantee support for it. I do, however, intend to sort out the preprocessor issues in the next release so that it can at least compile.
Directives do have an "or", however:
#if UNITY_5 || UNITY_2017_1_OR_NEWER
There's a few more changes to make, however. These changes will be made in the next official AC release, so I would recommend waiting for that instead of changing the code manually. I should still emphasise that until Unity 2017 is complete, AC will not guarantee support for it.