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Level Of Detail (LOD) issue

Hi everyone. 

As some of you might know. Unity has a great and easy built in LOD system that makes you swap out 3d models depending on the distance they have to the camera. 

I got it working in a blank Unity scene pretty easily, but when I set it up in my AC scene it doesn't work. It seems that the camera system in AC confuses the LOD system because AC is manipulating the Main Camera.

If someone has found the same issue or have a clue of how to solve this, please let me know :) 

Comments

  • ALERT. Just realised it wasnt an AC issue! Sorry. I think Im having some scaling/grouping issues in my scene.... 
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