Hi,
I searched but didn't find the solution (maybe I didn't search enough)
I created a hotspot where my character talks to the receptionnist. The conversation tells the player to go find a key.
But when I have the key, how can I change the conversation to give the key?
I don't know how to change the conversation the receptionnist will have when I get the key..
It should be simple but I just don't know where to look
Thank you,
Corentin
Comments
Change the dropdowns after those options to skip to another point in the actionlist. Just be sure that each section ends with a stop or it will fall through to the next one.