Hello,
I've got this Jump I need to perform right before I disable the players control.
However it seems I cannot tell the Animator to Jump trigger probably how it's linked with AC system,
I have a UI linked prefab with a button jump, this works when clicked in game.
Now I need the same thing without it being clicked, what is the easiest way to Jump?
I've tried scripting, playmaker and now asking for help.
Thanks
Comments
AC.KickStarter.playerInput.SimulateInputButton ("myInputName");
A similar function exists for axes.
The Player script has a Jump function you can call directly, however:
AC.KickStarter.player.Jump ();
Thank you so much! I spent way too much time over thinking this lol.