Hey again Chris, forgive me for the avalanche of questions, but this only indicates we're knee deep in AC integration!
We are looking to hook up our custom dialogue gui and custom inventory gui.
I don't think that this is discussed in the manual. Are there any obvious entry points for capturing lines delivered by characters during conversations and with single play speech actions, as well as active hotspot labels? A similar question stands in regards to the inventory and integrating an external inventory solution to AC procedures, ie. selecting inventory items, interacting with them, detecting inventory gui activation and deactivation.
Many thanks!
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