Hello,
I would really like to have an easier approach of making this possible:
Dialogue text (tutorial for the first time players)
So sentence 1, a next button to go to sentence 2 when player is ready.
Sentence 2, with the next button to go to 3.. and so forth.
What is the best way to accomplish this?
I played around with conversations and dialogue, hoping that I'm doing something wrong and that there is a better way to accomplish this without the much time consuming approach currently.
Of course in throughout the game there will be levels where the player gets a hint, etc. which can be discontinued with perhaps an "OK" button.
Thank you.
Comments
You can then skip speech by invoking the SkipSpeech input. You can map this to a keyboard press, or to a Menu Button by having that Button simulate that input.
However, this mode will also allow speech-skipping when the mouse buttons are clicked. I will amend this, or give an option to rely only on the SkipSpeech input, in the next update.
AC.KickStarter.speechManager.displayForever
That, and other variables, are also listed in the scripting guide.